24
5
16
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11
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34
41
21
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15
9
9
27
7
15
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12
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11
6
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7
13
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31
9
23
16
6
3
3
1
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6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/19knr

Latest score list for #19knr

Mi
Mia a second ago
13'57''
Re
Rehab 7 minutes ago
15'59''
Wo
Workers 25 minutes ago
7'34''
gu
guest 19 minutes ago
8'23''
ph
phone an hour ago
5'58''
da
damage an hour ago
14'9''
so
social 35 minutes ago
8'57''
te
teriyaki an hour ago
18'16''
Ol
Olivia 2 hours ago
14'57''
gu
guest an hour ago
11'23''

Latest score list for Kakuro

gu
guest solved puzzle No#512r0;
11'29''
gu
guest solved puzzle No#vwvpz;
15'44''
gu
guest solved puzzle No#vwne4;
8'18''
gu
guest solved puzzle No#4ddv4;
10'20''
No
Noah solved puzzle No#oyryp;
14'29''
Tr
Treatment solved puzzle No#ywqp6;
17'25''
gu
guest solved puzzle No#od7yv;
10'18''
Ab
Abigail solved puzzle No#512r0;
4'37''
Ha
Hail car solved puzzle No#15emd;
13'48''
wa
warranty solved puzzle No#2pyjz;
18'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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