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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pknr

Latest score list for #1pknr

gu
guest a second ago
11'49''
re
restoration 16 minutes ago
18'28''
an
anonymous 21 minutes ago
9'51''
te
teriyaki 15 minutes ago
8'25''
gu
guest an hour ago
7'11''
gu
guest an hour ago
14'10''
gu
guest an hour ago
10'41''
an
anonymous an hour ago
3'40''
ov
overtons 2 hours ago
18'52''
Ja
Jacob an hour ago
17'10''

Latest score list for Kakuro

In
Investing solved puzzle No#4jn64;
15'55''
re
refinancing solved puzzle No#4jn64;
14'9''
So
Sophia solved puzzle No#155qk;
6'35''
gu
guest solved puzzle No#526p0;
9'39''
Ab
Abigail solved puzzle No#x866d;
15'3''
pr
programs solved puzzle No#15y89;
4'12''
Wo
Workers solved puzzle No#knpem;
11'12''
sh
shopping solved puzzle No#v4wjz;
14'6''
fa
farmstand solved puzzle No#15y89;
6'15''
gu
guest solved puzzle No#x08w1;
4'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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