14
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22
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31
9
38
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24
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27
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14
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22
38
6
2
22
7
1
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3
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5
6
7
8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/5kp50

Latest score list for #5kp50

Ol
Oliver a second ago
18'54''
gu
guest 18 minutes ago
19'43''
Re
Rehab 10 minutes ago
9'51''
pr
premium 40 minutes ago
5'2''
In
Investing 19 minutes ago
14'7''
mo
motivation an hour ago
7'43''
an
anonymous 51 minutes ago
12'51''
he
healthcare an hour ago
7'20''
an
anonymous an hour ago
9'2''
ma
majority 2 hours ago
6'32''

Latest score list for Kakuro

gu
guest solved puzzle No#x91mp;
7'27''
fi
finance solved puzzle No#dd1yv;
9'6''
da
damage solved puzzle No#rweqg;
8'55''
gu
guest solved puzzle No#6yjwq;
8'55''
be
beauty solved puzzle No#m6nxz;
13'6''
ov
overtons solved puzzle No#m6nxz;
6'0''
an
anonymous solved puzzle No#enen2;
16'8''
pr
premium solved puzzle No#4kv7p;
7'21''
Wo
Workers solved puzzle No#y9v51;
16'46''
Fi
Fitness solved puzzle No#pqpjv;
5'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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