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Kakuro(Evil) https://gridpuzzle.com/kakuro/75n4j

Latest score list for #75n4j

Cl
Classes a second ago
14'23''
pr
premium 11 minutes ago
7'6''
Lo
Logan 31 minutes ago
16'50''
re
repair 37 minutes ago
10'40''
an
anonymous 18 minutes ago
15'20''
re
repair an hour ago
14'16''
an
anonymous 32 minutes ago
3'44''
an
anonymous an hour ago
3'43''
an
anonymous 2 hours ago
9'35''
gu
guest 2 hours ago
19'32''

Latest score list for Kakuro

El
Electricity solved puzzle No#w8e7e;
11'29''
wa
warranty solved puzzle No#gw46v;
15'17''
cr
crackstreams solved puzzle No#7rnw9;
12'16''
Do
Donate solved puzzle No#r8p44;
8'46''
cr
crackstreams solved puzzle No#gw46v;
9'23''
an
anonymous solved puzzle No#45964;
14'32''
pe
petrol solved puzzle No#w8rjk;
16'37''
se
sell cash solved puzzle No#6dn0x;
10'22''
gu
guest solved puzzle No#6dn0x;
6'10''
fa
farmstand solved puzzle No#wev20;
13'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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