6
22
11
6
9
8
12
15
16
38
38
6
3
3
2
1
8
12
7
6
8
15
5
9
6
10
3
1
16
6
7
4
10
14
8
21
6
3
6
12
2
14
6
9
6
1
21
1
3
3
6
1
12
8
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/knm01

Latest score list for #knm01

ma
magento a second ago
11'7''
gu
guest 10 minutes ago
11'32''
Ga
Gas 12 minutes ago
19'1''
Mi
Mia 36 minutes ago
16'24''
gu
guest 19 minutes ago
18'33''
an
anonymous an hour ago
4'41''
Ol
Olivia 53 minutes ago
10'57''
gu
guest 2 hours ago
13'20''
gu
guest 2 hours ago
17'18''
an
anonymous 51 minutes ago
4'44''

Latest score list for Kakuro

gu
guest solved puzzle No#lm1eq;
13'8''
Is
Isabella solved puzzle No#ov2n9;
5'32''
re
refinancing solved puzzle No#je851;
17'48''
El
Elijah solved puzzle No#odjvp;
16'31''
an
anonymous solved puzzle No#lrn51;
19'55''
gu
guest solved puzzle No#3wnpe;
18'44''
gu
guest solved puzzle No#21069;
13'4''
te
teriyaki solved puzzle No#odjvp;
5'7''
pr
premium solved puzzle No#l2ed5;
11'30''
be
betmgm solved puzzle No#lgr92;
5'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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