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Kakuro(Evil) https://gridpuzzle.com/kakuro/mp7dq

Latest score list for #mp7dq

te
technology a second ago
14'27''
Ol
Oliver 17 minutes ago
7'44''
an
anonymous 26 minutes ago
6'26''
Wo
Workers 43 minutes ago
8'10''
Ch
Charlotte 56 minutes ago
16'29''
an
anonymous an hour ago
3'38''
Ol
Olivia 28 minutes ago
11'39''
an
anonymous an hour ago
4'34''
re
relief 49 minutes ago
14'22''
Ur
Urgent an hour ago
12'37''

Latest score list for Kakuro

Em
Emma solved puzzle No#0x6pg;
13'35''
me
medical solved puzzle No#zvgvv;
8'42''
in
intergration solved puzzle No#zv86r;
15'30''
in
insurance solved puzzle No#9w6d0;
9'38''
pr
programs solved puzzle No#zv86r;
11'4''
pr
programs solved puzzle No#3ed1k;
12'32''
No
Noah solved puzzle No#21nmz;
4'57''
gu
guest solved puzzle No#pnn1v;
7'35''
so
social solved puzzle No#ok4q1;
7'32''
gu
guest solved puzzle No#1nyj0;
3'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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