6
33
20
7
4
7
15
29
20
7
22
27
6
44
4
3
29
12
10
17
8
7
30
17
9
11
6
27
3
32
11
9
22
23
6
14
11
21
11
4
12
10
15
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31
5
16
24
27
21
5
9
1
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3
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5
6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy18g

Latest score list for #qy18g

an
anonymous a second ago
10'51''
bl
blackboard 11 minutes ago
5'57''
gu
guest 27 minutes ago
12'25''
Pa
Paintless 19 minutes ago
17'31''
gu
guest 41 minutes ago
12'32''
gu
guest an hour ago
13'15''
my
myloancare 21 minutes ago
16'12''
fr
freelance 49 minutes ago
19'46''
an
anonymous an hour ago
7'5''
my
myloancare 40 minutes ago
14'1''

Latest score list for Kakuro

fr
freelance solved puzzle No#mgxdq;
10'19''
gu
guest solved puzzle No#158e0;
8'4''
yo
youtube solved puzzle No#z0zqr;
17'21''
re
recovery solved puzzle No#x0xgp;
19'24''
gu
guest solved puzzle No#k14mm;
9'27''
bl
blackboard solved puzzle No#k14mm;
11'59''
Av
Ava solved puzzle No#gy501;
14'14''
re
relief solved puzzle No#gypv2;
16'22''
an
anonymous solved puzzle No#0z5q8;
7'6''
Av
Ava solved puzzle No#0z5q8;
10'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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