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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyv4q

Latest score list for #wyv4q

gu
guest a second ago
10'3''
te
teriyaki 10 minutes ago
12'35''
gu
guest 23 minutes ago
8'57''
In
Internet 56 minutes ago
11'51''
pr
programs 22 minutes ago
7'24''
Ja
James an hour ago
9'7''
gu
guest an hour ago
15'15''
ov
overtons 2 hours ago
15'38''
bl
blackboard an hour ago
5'22''
gu
guest 2 hours ago
16'33''

Latest score list for Kakuro

gu
guest solved puzzle No#jnnj1;
9'6''
gu
guest solved puzzle No#7r7rm;
8'42''
No
Noah solved puzzle No#kn5eq;
15'29''
bl
blackboard solved puzzle No#gwwr1;
8'47''
gu
guest solved puzzle No#ejky4;
7'7''
br
brother solved puzzle No#v8n1y;
11'50''
Is
Isabella solved puzzle No#96qd0;
4'37''
an
anonymous solved puzzle No#1ypqr;
12'28''
be
beauty solved puzzle No#gw40v;
19'16''
an
anonymous solved puzzle No#v8n1y;
8'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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