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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/yympk

Latest score list for #yympk

li
lightroom a second ago
4'48''
in
injury 11 minutes ago
5'29''
Ga
Gas 33 minutes ago
17'48''
pr
premium 36 minutes ago
11'28''
be
betmgm 19 minutes ago
18'47''
se
sell cash an hour ago
8'27''
Is
Isabella an hour ago
7'38''
Ha
Hail car 54 minutes ago
13'16''
fa
family an hour ago
12'17''
sa
sandwich 2 hours ago
8'35''

Latest score list for Kakuro

gu
guest solved puzzle No#512r0;
11'29''
gu
guest solved puzzle No#vwvpz;
15'44''
gu
guest solved puzzle No#vwne4;
8'18''
gu
guest solved puzzle No#4ddv4;
10'20''
No
Noah solved puzzle No#oyryp;
14'29''
Tr
Treatment solved puzzle No#ywqp6;
17'25''
gu
guest solved puzzle No#od7yv;
10'18''
Ab
Abigail solved puzzle No#512r0;
4'37''
Ha
Hail car solved puzzle No#15emd;
13'48''
wa
warranty solved puzzle No#2pyjz;
18'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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