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Anti-Knight Hyper Kropki Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/6nk1r

Latest score list for #6nk1r

fr
freelance a second ago
13'36''
Ha
Hail car 7 minutes ago
17'40''
gu
guest 22 minutes ago
17'54''
re
realtor 14 minutes ago
3'57''
gu
guest an hour ago
18'7''
an
anonymous an hour ago
4'15''
ma
masters 48 minutes ago
10'3''
gu
guest 2 hours ago
4'50''
so
software 2 hours ago
12'13''
bu
business 47 minutes ago
17'43''

Latest score list for Anti-Knight Hyper Kropki Sudoku

te
technology solved puzzle No#1nvq9;
18'38''
We
Weight loss solved puzzle No#0xeg8;
12'48''
se
settlements solved puzzle No#pnv6v;
16'7''
an
anonymous solved puzzle No#9e4xr;
15'33''
In
Internet solved puzzle No#kde85;
7'53''
fi
fishing solved puzzle No#824e5;
13'10''
Pa
Paintless solved puzzle No#21je9;
13'20''
mo
motivation solved puzzle No#re2x0;
5'43''
gu
guest solved puzzle No#1nvq9;
4'11''
an
anonymous solved puzzle No#21je9;
13'39''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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