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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/rm640

Latest score list for #rm640

Tr
Trading een seconde geleden
4'20''
gu
guest 4 minuten geleden
7'7''
In
Internet 17 minuten geleden
4'29''
my
myloancare 31 minuten geleden
12'13''
sa
sandwich 37 minuten geleden
16'54''
an
anonymous een uur geleden
17'33''
re
relief 53 minuten geleden
19'0''
gu
guest 55 minuten geleden
5'10''
Bi
Bitcoin 2 uur geleden
13'46''
an
anonymous 2 uur geleden
4'34''

Latest score list for Anti-Knight Hyper Kropki Sudoku

fa
family solved puzzle No#7remj;
5'34''
pr
programs solved puzzle No#l96ex;
3'42''
gu
guest solved puzzle No#52n4r;
4'57''
an
anonymous solved puzzle No#7remj;
17'16''
an
anonymous solved puzzle No#3wg2e;
13'21''
se
semrush solved puzzle No#lqqze;
17'43''
an
anonymous solved puzzle No#ok8e1;
14'43''
gu
guest solved puzzle No#ok8e1;
15'34''
Bi
Bitcoin solved puzzle No#lqqze;
17'6''
So
Sophia solved puzzle No#7remj;
4'38''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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