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Anti-Knight Hyper Kropki Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/x8dxx

Latest score list for #x8dxx

re
restoration há um segundo
13'18''
an
anonymous 5 minutos atrás
3'23''
Cl
Claim 17 minutos atrás
19'40''
Ja
James 32 minutos atrás
10'29''
Co
Conference 58 minutos atrás
7'44''
an
anonymous há uma hora
15'17''
gu
guest há uma hora
4'15''
an
anonymous 2 horas atrás
13'30''
gu
guest há uma hora
5'12''
Em
Emma 2 horas atrás
11'41''

Latest score list for Anti-Knight Hyper Kropki Sudoku

ma
magento solved puzzle No#yqxe1;
13'17''
sa
sandwich solved puzzle No#qmk8e;
10'44''
su
sundays dog solved puzzle No#yqxe1;
7'36''
te
technology solved puzzle No#eqv72;
13'13''
an
anonymous solved puzzle No#yqxe1;
14'24''
Li
Liam solved puzzle No#re871;
11'45''
pe
petrol solved puzzle No#od5z2;
11'6''
sp
specialist solved puzzle No#yq9j6;
16'10''
gu
guest solved puzzle No#wr84k;
17'25''
gu
guest solved puzzle No#yqxe1;
18'45''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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