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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/oyp41

Latest score list for #oyp41

da
damage před sekundou
8'55''
an
anonymous 14 minutami před
14'55''
La
Lawyer 16 minutami před
18'37''
an
anonymous 21 minutami před
12'52''
El
Elijah 40 minutami před
3'53''
an
anonymous 41 minutami před
6'52''
la
lawyer před hodinou
8'41''
an
anonymous 2 hodinami před
4'57''
pr
programs před hodinou
17'46''
pr
programs 50 minutami před
19'56''

Latest score list for Anti-knight Hyper Rossini Sudoku

Ur
Urgent solved puzzle No#g4dm4;
18'51''
sp
specialist solved puzzle No#xzqwx;
13'23''
so
social solved puzzle No#6n56q;
6'12''
so
software solved puzzle No#dng1j;
5'9''
gu
guest solved puzzle No#g4dm4;
15'8''
Do
Donate solved puzzle No#21p4d;
19'16''
Co
Conference solved puzzle No#zvyee;
16'44''
pr
programs solved puzzle No#qmvye;
13'28''
Fi
Fitness solved puzzle No#7pqr4;
12'10''
in
insurance solved puzzle No#7p4vm;
19'58''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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