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Anti-Knight Irregular Kropki Sudoku 6x6(Evil) https://gridpuzzle.com/anti-knight-irregular-kropki-sudoku-6x6/ejvwn

Latest score list for #ejvwn

gu
guest a second ago
10'13''
re
repair 9 minutes ago
13'32''
an
anonymous 39 minutes ago
6'10''
sh
shopping 58 minutes ago
12'37''
be
betmgm 52 minutes ago
17'40''
re
repair 56 minutes ago
11'29''
gu
guest 25 minutes ago
7'49''
an
anonymous 32 minutes ago
18'52''
gu
guest an hour ago
13'20''
gu
guest an hour ago
12'52''

Latest score list for Anti-Knight Irregular Kropki Sudoku 6x6

an
anonymous solved puzzle No#ek18g;
6'41''
In
Investing solved puzzle No#0y4y2;
3'49''
gu
guest solved puzzle No#0y4y2;
16'1''
in
injury solved puzzle No#vrnpd;
8'42''
gu
guest solved puzzle No#0y4y2;
17'8''
Co
Conference solved puzzle No#0y4y2;
4'44''
in
injury solved puzzle No#7jg1j;
18'8''
an
anonymous solved puzzle No#gej11;
14'18''
an
anonymous solved puzzle No#9eyqq;
5'33''
sh
shopping solved puzzle No#wegw0;
15'46''

How to play Anti-Knight Irregular Kropki Sudoku 6x6

Anti-Knight Irregular Kropki Sudoku 6x6 Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Irregular Kropki Sudoku 6x6 Additional Rules:

  • Irregular Sudoku Rule: Each row, column, and irregularly shaped block must contain all the digits (1-6) without repetition. This is the key difference.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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