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Anti-Knight Irregular Kropki Sudoku 6x6(Medium) https://gridpuzzle.com/anti-knight-irregular-kropki-sudoku-6x6/g4141

Latest score list for #g4141

gu
guest a second ago
5'17''
re
repair 6 minutes ago
14'1''
ov
overtons 28 minutes ago
12'40''
re
relief 14 minutes ago
10'39''
La
Lawsuit 46 minutes ago
5'12''
Sh
Shopify 46 minutes ago
18'59''
an
anonymous an hour ago
5'23''
In
Investing 31 minutes ago
17'43''
se
sell cash an hour ago
7'1''
Wi
William 2 hours ago
6'6''

Latest score list for Anti-Knight Irregular Kropki Sudoku 6x6

re
restoration solved puzzle No#okw8m;
8'22''
Ma
Mason solved puzzle No#l25r9;
17'51''
da
damage solved puzzle No#okw8m;
3'29''
bl
blackboard solved puzzle No#77684;
18'4''
ma
majority solved puzzle No#l9kkk;
14'6''
he
healthcare solved puzzle No#3n8x9;
18'51''
cr
credit solved puzzle No#okry4;
9'52''
Re
Rehab solved puzzle No#y0qwn;
6'25''
cr
credit solved puzzle No#okry4;
11'2''
gu
guest solved puzzle No#v87e9;
11'51''

How to play Anti-Knight Irregular Kropki Sudoku 6x6

Anti-Knight Irregular Kropki Sudoku 6x6 Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Irregular Kropki Sudoku 6x6 Additional Rules:

  • Irregular Sudoku Rule: Each row, column, and irregularly shaped block must contain all the digits (1-6) without repetition. This is the key difference.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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