9
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9
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37
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7
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36
21
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23
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21
7
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7
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30
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42
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26
17
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16
13
34
10
23
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k025

Latest score list for #2k025

Re
Rehab há um segundo
5'15''
an
anonymous 15 minutos atrás
6'40''
an
anonymous 22 minutos atrás
8'6''
pe
petrol 44 minutos atrás
11'32''
an
anonymous 52 minutos atrás
15'54''
do
doctors há uma hora
16'40''
an
anonymous há uma hora
9'3''
be
beauty há uma hora
5'25''
bu
business 53 minutos atrás
18'58''
so
social há uma hora
19'12''

Latest score list for Kakuro

Ev
Evelyn solved puzzle No#9gx0w;
6'26''
La
Lawsuit solved puzzle No#dd090;
6'24''
te
teriyaki solved puzzle No#nwqdr;
13'48''
gu
guest solved puzzle No#20ez9;
14'4''
Sh
Shopify solved puzzle No#m60kq;
11'25''
gu
guest solved puzzle No#7n47m;
14'41''
re
relief solved puzzle No#9gn4k;
13'41''
an
anonymous solved puzzle No#7n47m;
11'22''
fi
fishing solved puzzle No#gq6r4;
11'46''
so
social solved puzzle No#dd090;
4'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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