28
29
15
34
16
16
15
3
16
34
31
14
3
11
16
6
16
14
16
40
8
21
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/89dm2

Latest score list for #89dm2

mo
mortgage a second ago
18'18''
ph
photography 7 minutes ago
10'34''
an
anonymous 32 minutes ago
13'9''
an
anonymous 16 minutes ago
17'19''
bu
business 47 minutes ago
10'55''
sa
sandwich 26 minutes ago
4'42''
an
anonymous 42 minutes ago
19'13''
li
lightroom 34 minutes ago
14'52''
gu
guest 42 minutes ago
12'10''
gu
guest 2 hours ago
10'7''

Latest score list for Kakuro

an
anonymous solved puzzle No#n270w;
3'41''
Ol
Oliver solved puzzle No#1nmq6;
18'44''
gu
guest solved puzzle No#n270w;
19'26''
Co
Conference solved puzzle No#6npxr;
14'8''
mo
motivation solved puzzle No#v0dr9;
12'16''
El
Elijah solved puzzle No#eqm2g;
15'23''
Re
Recovery solved puzzle No#6npxr;
9'42''
pr
programs solved puzzle No#mn4vz;
9'24''
te
technology solved puzzle No#v0ymy;
16'35''
an
anonymous solved puzzle No#g42m4;
8'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024