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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0dqp

Latest score list for #d0dqp

so
software a second ago
15'34''
gu
guest 17 minutes ago
19'59''
an
anonymous 25 minutes ago
7'45''
su
sundays dog 12 minutes ago
6'48''
in
injury 57 minutes ago
6'51''
ma
make money an hour ago
11'21''
Ha
Hail car 46 minutes ago
11'22''
in
insurance an hour ago
8'29''
da
damage 2 hours ago
9'56''
do
doctors an hour ago
12'6''

Latest score list for Kakuro

Li
Liam solved puzzle No#gqkpm;
18'33''
an
anonymous solved puzzle No#rwgq4;
14'16''
Av
Ava solved puzzle No#4gq6p;
12'11''
Au
Automotive solved puzzle No#59yv9;
13'40''
an
anonymous solved puzzle No#4g1w4;
6'28''
an
anonymous solved puzzle No#zprmy;
16'21''
an
anonymous solved puzzle No#4gq6p;
10'28''
In
Investing solved puzzle No#015pr;
14'38''
re
refinancing solved puzzle No#pq5kg;
11'41''
In
Internet solved puzzle No#gqkpm;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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