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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn71v

Latest score list for #gn71v

an
anonymous a second ago
9'8''
gu
guest 6 minutes ago
5'42''
Em
Emma 8 minutes ago
4'36''
Ol
Olivia 36 minutes ago
9'36''
fr
freelance an hour ago
3'50''
an
anonymous an hour ago
9'39''
an
anonymous 58 minutes ago
16'3''
an
anonymous an hour ago
7'46''
in
injury 56 minutes ago
8'21''
fi
fishing 36 minutes ago
4'19''

Latest score list for Kakuro

be
betmgm solved puzzle No#rmgp1;
13'55''
El
Electricity solved puzzle No#vrp1z;
5'57''
El
Elijah solved puzzle No#dp7dp;
17'28''
sh
shopping solved puzzle No#gex21;
19'31''
pr
programs solved puzzle No#gex21;
8'4''
Do
Donate solved puzzle No#mjv82;
9'4''
re
recovery solved puzzle No#mjv82;
14'24''
an
anonymous solved puzzle No#9e96r;
4'12''
de
degree solved puzzle No#8w4je;
15'53''
gu
guest solved puzzle No#k8e55;
19'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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