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Kakuro(Evil) https://gridpuzzle.com/kakuro/k64n1

Latest score list for #k64n1

an
anonymous 剛剛
12'12''
ph
photography 6分鐘前
12'14''
No
Noah 30分鐘前
6'3''
fa
family 14分鐘前
10'37''
In
Internet 50分鐘前
12'10''
Re
Recovery 一小時前
5'39''
li
lightroom 45分鐘前
11'36''
gu
guest 2小時前
13'39''
an
anonymous 2小時前
7'40''
an
anonymous 2小時前
13'37''

Latest score list for Kakuro

ma
makeup solved puzzle No#5k418;
4'9''
se
settlements solved puzzle No#5kvx0;
3'42''
Ev
Evelyn solved puzzle No#j8jn1;
4'16''
Em
Emma solved puzzle No#q858q;
4'1''
Lo
Logan solved puzzle No#k8e55;
9'37''
fa
farmstand solved puzzle No#yv7j1;
14'46''
Ja
James solved puzzle No#wejnq;
10'20''
gu
guest solved puzzle No#k8e55;
5'16''
Ma
Mason solved puzzle No#q858q;
15'23''
gu
guest solved puzzle No#9eyrr;
5'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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