16
39
7
16
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11
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21
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18
39
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22
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9
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8
11
4
16
9
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8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/n10jr

Latest score list for #n10jr

an
anonymous a second ago
5'35''
gu
guest 9 minutes ago
18'29''
re
restoration 14 minutes ago
5'55''
gu
guest 21 minutes ago
5'23''
wa
warranty 23 minutes ago
7'56''
Ja
James an hour ago
14'47''
pr
programs an hour ago
3'58''
an
anonymous an hour ago
6'3''
Am
Amelia an hour ago
8'9''
an
anonymous 2 hours ago
5'0''

Latest score list for Kakuro

an
anonymous solved puzzle No#q82r2;
15'54''
gu
guest solved puzzle No#q82r2;
10'7''
sp
specialist solved puzzle No#k85pm;
4'51''
ma
magento solved puzzle No#9eq1r;
10'45''
an
anonymous solved puzzle No#vrwmd;
6'52''
Re
Rehab solved puzzle No#0y661;
17'7''
pr
premium solved puzzle No#q82r2;
7'50''
re
restoration solved puzzle No#82q92;
13'10''
Pa
Paintless solved puzzle No#qmx0v;
19'22''
pr
programs solved puzzle No#9eq1r;
14'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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