16
29
6
35
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27
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19
25
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16
1
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5
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ndy4w

Latest score list for #ndy4w

Cl
Claim een seconde geleden
13'53''
su
sundays dog 18 minuten geleden
3'40''
Pa
Paintless 7 minuten geleden
18'30''
Wo
Workers 25 minuten geleden
5'33''
Wo
Workers 30 minuten geleden
14'49''
gu
guest een uur geleden
14'36''
Cl
Claim een uur geleden
9'2''
an
anonymous 2 uur geleden
10'20''
Re
Recovery 38 minuten geleden
19'17''
bu
business 59 minuten geleden
11'51''

Latest score list for Kakuro

te
technology solved puzzle No#l8e55;
17'49''
gu
guest solved puzzle No#310x6;
9'47''
ma
makeup solved puzzle No#lzm7y;
9'27''
gu
guest solved puzzle No#lpd6j;
8'36''
No
Noah solved puzzle No#3npy9;
11'3''
Em
Emma solved puzzle No#3npy9;
3'25''
Au
Automotive solved puzzle No#okme4;
5'29''
Be
Benjamin solved puzzle No#okme4;
11'3''
Fi
Fitness solved puzzle No#l9zpr;
19'48''
Lo
Loans solved puzzle No#lxqw7;
15'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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