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Kakuro(Medium) https://gridpuzzle.com/kakuro/okmm2

Latest score list for #okmm2

an
anonymous a second ago
6'46''
Ja
Jacob 9 minutes ago
3'27''
gu
guest 11 minutes ago
18'13''
gu
guest 37 minutes ago
19'20''
fi
finance 35 minutes ago
3'52''
an
anonymous an hour ago
13'32''
gu
guest an hour ago
5'1''
Wi
William an hour ago
11'1''
an
anonymous an hour ago
11'35''
sh
shopping an hour ago
9'25''

Latest score list for Kakuro

ph
phone solved puzzle No#rm6my;
11'53''
ou
outsource solved puzzle No#n1nxk;
13'51''
an
anonymous solved puzzle No#gek2m;
17'42''
So
Sophia solved puzzle No#16m6r;
7'25''
gu
guest solved puzzle No#gerjv;
17'48''
gu
guest solved puzzle No#gek2m;
4'44''
gu
guest solved puzzle No#j8m2e;
5'20''
li
lightroom solved puzzle No#n1nxk;
18'5''
se
semrush solved puzzle No#2985z;
6'34''
gu
guest solved puzzle No#rm6my;
5'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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