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Kakuro(Evil) https://gridpuzzle.com/kakuro/q2w6e

Latest score list for #q2w6e

gu
guest a second ago
15'49''
gu
guest 5 minutes ago
18'27''
Lo
Loans 11 minutes ago
6'56''
bl
blackboard 44 minutes ago
19'34''
gu
guest 22 minutes ago
15'32''
be
betting an hour ago
8'43''
gu
guest 54 minutes ago
9'49''
gu
guest 2 hours ago
19'49''
Co
Conference 52 minutes ago
15'52''
an
anonymous an hour ago
10'52''

Latest score list for Kakuro

Wo
Workers solved puzzle No#z0z2e;
19'35''
pr
premium solved puzzle No#64gmx;
6'37''
an
anonymous solved puzzle No#jgxke;
7'44''
Cl
Claim solved puzzle No#e57r2;
11'38''
Ja
Jacob solved puzzle No#4j4g4;
14'11''
In
Internet solved puzzle No#64gmx;
3'29''
be
betting solved puzzle No#pjyxz;
9'0''
Ma
Mason solved puzzle No#mgxzq;
17'26''
an
anonymous solved puzzle No#77wpj;
5'42''
re
restoration solved puzzle No#n8g55;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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