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Kakuro(Evil) https://gridpuzzle.com/kakuro/q49m9

Latest score list for #q49m9

gu
guest há um segundo
16'34''
Ol
Oliver 6 minutos atrás
6'55''
an
anonymous 35 minutos atrás
11'21''
bu
business 43 minutos atrás
16'49''
So
Sophia 15 minutos atrás
13'16''
La
Lawyer 35 minutos atrás
14'56''
gu
guest há uma hora
5'58''
ov
overtons há uma hora
19'10''
pe
petrol 39 minutos atrás
4'15''
be
betmgm há uma hora
3'45''

Latest score list for Kakuro

sp
specialist solved puzzle No#dnev2;
3'39''
an
anonymous solved puzzle No#rp5rj;
3'56''
gu
guest solved puzzle No#dnx82;
11'33''
an
anonymous solved puzzle No#82925;
11'54''
ma
makeup solved puzzle No#dnx82;
18'28''
an
anonymous solved puzzle No#829ke;
13'53''
an
anonymous solved puzzle No#g4ne1;
16'5''
fr
freelance solved puzzle No#82925;
9'54''
gu
guest solved puzzle No#rp5rj;
11'36''
Em
Emma solved puzzle No#dnx82;
3'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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