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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4z5e

Latest score list for #q4z5e

gu
guest a second ago
9'58''
an
anonymous 15 minutes ago
7'50''
an
anonymous 14 minutes ago
14'7''
wa
warranty 55 minutes ago
13'6''
bu
business an hour ago
15'22''
gu
guest 30 minutes ago
9'59''
an
anonymous 31 minutes ago
10'59''
gu
guest 48 minutes ago
18'31''
Sh
Shopify an hour ago
9'17''
wa
warranty 2 hours ago
13'36''

Latest score list for Kakuro

Ol
Olivia solved puzzle No#wyy9k;
19'13''
gu
guest solved puzzle No#d0842;
7'45''
an
anonymous solved puzzle No#4k595;
14'8''
Ch
Charlotte solved puzzle No#enjg7;
5'53''
Ho
Hosting solved puzzle No#vn8v9;
9'14''
bu
business solved puzzle No#q427e;
4'14''
gu
guest solved puzzle No#q48kq;
8'10''
gu
guest solved puzzle No#19je9;
13'34''
pe
petrol solved puzzle No#kwdv2;
11'33''
an
anonymous solved puzzle No#7k4j1;
12'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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