35
23
14
11
30
14
5
9
10
22
16
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38
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27
8
14
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15
26
23
6
13
7
6
15
28
7
7
17
28
5
13
14
38
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5
1
3
9
29
5
2
7
14
5
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/q8qme

Latest score list for #q8qme

gu
guest a second ago
16'50''
su
sundays dog 11 minutes ago
7'48''
Re
Recovery 22 minutes ago
5'22''
gu
guest 57 minutes ago
4'32''
fr
freelance an hour ago
15'31''
pr
programs an hour ago
19'28''
an
anonymous an hour ago
15'46''
Lo
Loans 27 minutes ago
19'53''
gu
guest 41 minutes ago
9'32''
Lo
Loans an hour ago
13'31''

Latest score list for Kakuro

gu
guest solved puzzle No#k8e55;
16'9''
fi
fishing solved puzzle No#4w4ep;
18'1''
wa
warranty solved puzzle No#4w4ep;
8'23''
ma
majority solved puzzle No#n1zjk;
12'26''
gu
guest solved puzzle No#vrp1z;
18'34''
Ch
Charlotte solved puzzle No#dpqd0;
11'56''
an
anonymous solved puzzle No#8w4je;
9'9''
ma
magento solved puzzle No#8w1q2;
4'39''
Sh
Shopify solved puzzle No#dpqd0;
18'26''
gu
guest solved puzzle No#rmgp1;
15'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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