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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwj64

Latest score list for #vwj64

ov
overtons 刚刚
13'36''
Tr
Treatment 14分钟前
17'31''
re
refinancing 8分钟前
18'17''
gu
guest 48分钟前
7'38''
ma
masters 一小时前
5'51''
La
Lawsuit 一小时前
12'5''
Do
Donate 一小时前
13'28''
gu
guest 一小时前
9'34''
In
Investing 51分钟前
7'6''
te
teriyaki 一小时前
18'58''

Latest score list for Kakuro

sp
specialist solved puzzle No#dnev2;
3'39''
an
anonymous solved puzzle No#rp5rj;
3'56''
gu
guest solved puzzle No#dnx82;
11'33''
an
anonymous solved puzzle No#82925;
11'54''
ma
makeup solved puzzle No#dnx82;
18'28''
an
anonymous solved puzzle No#829ke;
13'53''
an
anonymous solved puzzle No#g4ne1;
16'5''
fr
freelance solved puzzle No#82925;
9'54''
gu
guest solved puzzle No#rp5rj;
11'36''
Em
Emma solved puzzle No#dnx82;
3'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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