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Kakuro(Evil) https://gridpuzzle.com/kakuro/wwnkk

Latest score list for #wwnkk

an
anonymous a second ago
14'40''
bl
blackboard 4 minutes ago
18'24''
te
technology 17 minutes ago
14'2''
gu
guest 48 minutes ago
19'17''
te
teriyaki 46 minutes ago
10'52''
an
anonymous 29 minutes ago
16'26''
yo
youtube 22 minutes ago
15'19''
mo
motivation 42 minutes ago
13'27''
an
anonymous an hour ago
13'31''
pr
programs 57 minutes ago
10'9''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#v02j4;
13'53''
be
betting solved puzzle No#qmx5e;
9'59''
sa
sandwich solved puzzle No#dpm50;
16'13''
fi
finance solved puzzle No#9e4yq;
8'33''
Ja
Jacob solved puzzle No#k8182;
18'48''
ph
photography solved puzzle No#1662k;
13'19''
Tr
Trading solved puzzle No#9e57x;
8'20''
El
Elijah solved puzzle No#mjj4r;
5'28''
In
Internet solved puzzle No#yvewk;
5'3''
an
anonymous solved puzzle No#k8182;
11'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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