14
42
11
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41
26
6
14
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17
14
14
37
7
28
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10
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14
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14
6
34
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11
10
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15
7
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9
14
1
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/yy81p

Latest score list for #yy81p

Ja
James för en sekund sedan
11'8''
te
teriyaki 16 minuter sedan
19'52''
gu
guest 8 minuter sedan
17'24''
ma
majority 57 minuter sedan
16'22''
re
repair 55 minuter sedan
13'36''
li
lightroom för en timme sedan
12'18''
Lo
Loans för en timme sedan
7'58''
re
recovery för en timme sedan
16'35''
sa
sandwich 2 timmar sedan
14'57''
Ev
Evelyn 2 timmar sedan
17'33''

Latest score list for Kakuro

su
sundays dog solved puzzle No#k9201;
19'24''
pe
petrol solved puzzle No#7nyr4;
8'39''
an
anonymous solved puzzle No#1gr70;
10'18''
an
anonymous solved puzzle No#9grmk;
9'8''
an
anonymous solved puzzle No#exd6n;
7'59''
an
anonymous solved puzzle No#exze7;
8'12''
ma
make money solved puzzle No#jpv01;
3'31''
gu
guest solved puzzle No#1gr70;
15'13''
ma
makeup solved puzzle No#jpv01;
13'22''
gu
guest solved puzzle No#jpv01;
16'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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