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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyrwm

Latest score list for #zyrwm

Cl
Classes a second ago
8'34''
se
sell cash 8 minutes ago
17'36''
re
refinancing 7 minutes ago
7'36''
gu
guest 43 minutes ago
3'53''
gu
guest 38 minutes ago
4'50''
re
refinancing 20 minutes ago
16'37''
gu
guest 40 minutes ago
6'52''
an
anonymous an hour ago
16'27''
Lo
Logan 36 minutes ago
15'37''
re
recovery 53 minutes ago
12'47''

Latest score list for Kakuro

Ol
Oliver solved puzzle No#wwedk;
15'48''
se
semrush solved puzzle No#xww1x;
4'42''
Ab
Abigail solved puzzle No#j9nd9;
17'56''
de
degree solved puzzle No#ywq0n;
19'2''
gu
guest solved puzzle No#ywq0n;
14'53''
Ev
Evelyn solved puzzle No#75nvk;
16'35''
Do
Donate solved puzzle No#vw08y;
6'49''
ma
majority solved puzzle No#75nvk;
15'55''
an
anonymous solved puzzle No#p6qng;
4'18''
gu
guest solved puzzle No#8kww4;
9'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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