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Anti-Knight Center Dot Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-center-dot-kropki-sudoku/y14d9

Latest score list for #y14d9

mo
motivation a second ago
14'31''
in
intergration 4 minutes ago
9'6''
Au
Automotive 11 minutes ago
11'50''
Au
Automotive 29 minutes ago
15'10''
an
anonymous 51 minutes ago
11'31''
Is
Isabella 35 minutes ago
5'6''
an
anonymous an hour ago
14'43''
an
anonymous an hour ago
17'25''
an
anonymous 2 hours ago
3'20''
Mi
Mia an hour ago
18'33''

Latest score list for Anti-Knight Center Dot Kropki Sudoku

se
settlements solved puzzle No#9w89r;
4'15''
gu
guest solved puzzle No#kdx81;
3'20''
gu
guest solved puzzle No#v0jwd;
18'13''
El
Elijah solved puzzle No#0yvz8;
4'12''
pr
programs solved puzzle No#7jk61;
3'53''
an
anonymous solved puzzle No#v059k;
6'16''
cr
credit solved puzzle No#kdx81;
5'6''
Sh
Shopify solved puzzle No#j8nk4;
7'57''
gu
guest solved puzzle No#82nkk;
15'47''
bu
business solved puzzle No#v0jwd;
8'16''

How to play Anti-Knight Center Dot Kropki Sudoku

Anti-Knight Center Dot Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Center Dot Kropki Sudoku Additional Rules:

  • Center Dot is a variant of sudoku, where central cells of each region form an extra region. This region must contain digits 1 through 9.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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