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Anti-Knight Consecutive Sudoku 6x6(Evil) https://gridpuzzle.com/anti-knight-consecutive-sudoku-6x6/8zkm2

Latest score list for #8zkm2

gu
guest sekunti sitten
14'14''
cr
credit 4 minuuttia sitten
10'18''
an
anonymous 8 minuuttia sitten
13'46''
Ho
Hosting 12 minuuttia sitten
12'23''
so
social tunti sitten
4'21''
wa
warranty 39 minuuttia sitten
9'47''
gu
guest tunti sitten
14'25''
Am
Amelia tunti sitten
9'27''
Be
Benjamin tunti sitten
10'32''
Ha
Hail car tunti sitten
17'30''

Latest score list for Anti-Knight Consecutive Sudoku 6x6

wo
workforce solved puzzle No#okqr2;
16'40''
Ev
Evelyn solved puzzle No#lxn2d;
5'15''
an
anonymous solved puzzle No#37d54;
10'55''
Tr
Trading solved puzzle No#lgm7v;
18'51''
an
anonymous solved puzzle No#3j1ve;
10'30''
gu
guest solved puzzle No#3n55x;
8'24''
an
anonymous solved puzzle No#oyv2n;
19'29''
Am
Amelia solved puzzle No#lzm6v;
7'9''
gu
guest solved puzzle No#o62kx;
19'15''
No
Noah solved puzzle No#3wpvy;
10'33''

How to play Anti-Knight Consecutive Sudoku 6x6

Anti-Knight Consecutive Sudoku 6x6 Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-6 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Consecutive Sudoku 6x6 Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Consecutive Sudoku 6x6 = Anti-Knight Sudoku 6x6 + Consecutive Sudoku 6x6.

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