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Anti-Knight Consecutive Sudoku 6x6(Evil) https://gridpuzzle.com/anti-knight-consecutive-sudoku-6x6/kn82q

Latest score list for #kn82q

bl
blackboard sekunti sitten
19'27''
bu
business 7 minuuttia sitten
15'5''
Pr
Prestashop 21 minuuttia sitten
5'11''
fa
family 21 minuuttia sitten
15'47''
an
anonymous tunti sitten
8'48''
Pa
Paintless 29 minuuttia sitten
19'58''
Ma
Mason tunti sitten
12'42''
ma
makeup 33 minuuttia sitten
12'31''
gu
guest tunti sitten
8'11''
an
anonymous tunti sitten
19'21''

Latest score list for Anti-Knight Consecutive Sudoku 6x6

wo
workforce solved puzzle No#okqr2;
16'40''
Ev
Evelyn solved puzzle No#lxn2d;
5'15''
an
anonymous solved puzzle No#37d54;
10'55''
Tr
Trading solved puzzle No#lgm7v;
18'51''
an
anonymous solved puzzle No#3j1ve;
10'30''
gu
guest solved puzzle No#3n55x;
8'24''
an
anonymous solved puzzle No#oyv2n;
19'29''
Am
Amelia solved puzzle No#lzm6v;
7'9''
gu
guest solved puzzle No#o62kx;
19'15''
No
Noah solved puzzle No#3wpvy;
10'33''

How to play Anti-Knight Consecutive Sudoku 6x6

Anti-Knight Consecutive Sudoku 6x6 Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-6 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Consecutive Sudoku 6x6 Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Consecutive Sudoku 6x6 = Anti-Knight Sudoku 6x6 + Consecutive Sudoku 6x6.

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