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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/1yxw6

Latest score list for #1yxw6

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credit a second ago
4'28''
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guest 17 minutes ago
7'56''
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Recovery 29 minutes ago
3'28''
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Liam 50 minutes ago
19'14''
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guest 19 minutes ago
4'7''
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anonymous an hour ago
13'47''
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programs an hour ago
9'39''
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warranty an hour ago
5'5''
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Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#kdvz1;
13'55''
gu
guest solved puzzle No#n292r;
14'44''
Ga
Gas solved puzzle No#kdy51;
8'52''
At
Attorney solved puzzle No#4ny1p;
5'55''
an
anonymous solved puzzle No#v0m9k;
16'5''
do
doctors solved puzzle No#eqw5g;
12'3''
an
anonymous solved puzzle No#564j0;
3'27''
gu
guest solved puzzle No#9w7w0;
8'30''
gu
guest solved puzzle No#kdy51;
14'42''
Re
Rehab solved puzzle No#7pgyj;
5'16''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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