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Anti-Knight Hyper Kropki Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/qm949

Latest score list for #qm949

Ha
Hail car секунду назад
9'28''
an
anonymous 12 минут назад
7'44''
an
anonymous 17 минут назад
16'1''
an
anonymous 13 минут назад
14'51''
la
lawyer час назад
9'12''
Av
Ava час назад
7'17''
br
brother час назад
6'50''
sp
specialist 2 часов назад
11'5''
Ol
Oliver час назад
15'25''
an
anonymous час назад
11'23''

Latest score list for Anti-Knight Hyper Kropki Sudoku

Ho
Hosting solved puzzle No#mj5qz;
8'20''
Ab
Abigail solved puzzle No#pw7dj;
6'48''
pe
petrol solved puzzle No#q869e;
15'40''
wa
warranty solved puzzle No#7jqmk;
17'51''
ou
outsource solved puzzle No#ge620;
19'25''
an
anonymous solved puzzle No#29j58;
11'6''
ma
magento solved puzzle No#9e96r;
3'21''
bu
business solved puzzle No#ge620;
13'42''
gu
guest solved puzzle No#wenqq;
9'59''
te
teriyaki solved puzzle No#pw7dj;
15'18''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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