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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/21qmy

Latest score list for #21qmy

gu
guest il y a une seconde
14'58''
my
myloancare il y a 19 minutes
4'16''
Am
Amelia il y a 24 minutes
15'53''
gu
guest il y a 46 minutes
7'22''
At
Attorney il y a une heure
4'33''
me
medical il y a une heure
14'56''
gu
guest il y a une heure
11'46''
an
anonymous il y a 28 minutes
9'32''
Is
Isabella il y a une heure
8'18''
Ev
Evelyn il y a 34 minutes
18'9''

Latest score list for Anti-knight Hyper Rossini Sudoku

Pr
Prestashop solved puzzle No#pnq2z;
18'41''
ou
outsource solved puzzle No#pnq2z;
5'36''
te
technology solved puzzle No#xzqwx;
5'28''
ma
makeup solved puzzle No#xzqwx;
10'2''
la
lawyer solved puzzle No#dng1j;
13'1''
wo
workforce solved puzzle No#zv4vr;
18'45''
Bi
Bitcoin solved puzzle No#xzqwx;
18'44''
No
Noah solved puzzle No#0xpnr;
13'44''
Ol
Olivia solved puzzle No#mnm2w;
6'44''
fr
freelance solved puzzle No#qm2we;
11'39''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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