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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/21rr9

Latest score list for #21rr9

an
anonymous een seconde geleden
10'40''
da
damage 13 minuten geleden
19'28''
li
lightroom 24 minuten geleden
10'30''
gu
guest 21 minuten geleden
8'56''
Co
Conference 27 minuten geleden
6'13''
El
Elijah 20 minuten geleden
13'4''
Pr
Prestashop 56 minuten geleden
14'45''
gu
guest een uur geleden
4'45''
an
anonymous 33 minuten geleden
9'12''
Cl
Claim een uur geleden
18'49''

Latest score list for Anti-knight Hyper Rossini Sudoku

an
anonymous solved puzzle No#yq4vn;
10'9''
At
Attorney solved puzzle No#xzqwx;
3'28''
So
Sophia solved puzzle No#21p4d;
8'24''
Wi
William solved puzzle No#7p4vm;
12'28''
so
software solved puzzle No#zv4vr;
8'24''
be
beauty solved puzzle No#6n56q;
4'16''
gu
guest solved puzzle No#7pqr4;
10'54''
be
betting solved puzzle No#mnm2w;
4'56''
bu
business solved puzzle No#dng1j;
7'13''
sa
sandwich solved puzzle No#0xpnr;
17'0''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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