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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/3jj7e

Latest score list for #3jj7e

La
Lawyer een seconde geleden
8'2''
Ch
Charlotte 6 minuten geleden
11'47''
Pr
Prestashop 13 minuten geleden
7'48''
gu
guest 15 minuten geleden
3'33''
se
settlements 21 minuten geleden
6'16''
br
brother 47 minuten geleden
10'59''
cr
credit 40 minuten geleden
12'56''
an
anonymous een uur geleden
14'3''
an
anonymous een uur geleden
4'1''
gu
guest 2 uur geleden
9'14''

Latest score list for Anti-knight Hyper Rossini Sudoku

st
stock price solved puzzle No#3ejd2;
5'55''
We
Weight loss solved puzzle No#lg9p0;
9'52''
an
anonymous solved puzzle No#o68rn;
7'57''
cr
crackstreams solved puzzle No#3wmdq;
7'1''
ph
phone solved puzzle No#3jnde;
12'31''
So
Sophia solved puzzle No#3ejd2;
3'34''
pr
programs solved puzzle No#3ene7;
4'16''
gu
guest solved puzzle No#l5z5r;
3'21''
gu
guest solved puzzle No#3n2qr;
17'46''
ma
majority solved puzzle No#3n2qr;
10'26''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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