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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/4n71g

Latest score list for #4n71g

an
anonymous een seconde geleden
12'3''
gu
guest 10 minuten geleden
10'40''
an
anonymous 25 minuten geleden
15'20''
an
anonymous 49 minuten geleden
17'32''
gu
guest een uur geleden
4'23''
gu
guest 56 minuten geleden
5'32''
an
anonymous een uur geleden
15'30''
an
anonymous een uur geleden
15'57''
At
Attorney 42 minuten geleden
9'22''
Li
Liam 2 uur geleden
12'4''

Latest score list for Anti-knight Hyper Rossini Sudoku

fi
fishing solved puzzle No#3wmdq;
18'12''
gu
guest solved puzzle No#lxg51;
3'44''
gu
guest solved puzzle No#3jnde;
16'45''
de
degree solved puzzle No#lxg51;
14'22''
my
myloancare solved puzzle No#lqn0q;
9'32''
pr
premium solved puzzle No#oyxzp;
11'39''
in
insurance solved puzzle No#lg9p0;
16'41''
re
restoration solved puzzle No#o68rn;
18'43''
gu
guest solved puzzle No#lg9p0;
19'13''
gu
guest solved puzzle No#oyxzp;
16'41''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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