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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l4e74

Latest score list for #l4e74

gu
guest för en sekund sedan
19'1''
yo
youtube 3 minuter sedan
4'47''
El
Electricity 38 minuter sedan
4'47''
Ab
Abigail 46 minuter sedan
15'16''
se
settlements 18 minuter sedan
11'47''
de
degree 38 minuter sedan
17'41''
Tr
Trading 30 minuter sedan
14'41''
an
anonymous för en timme sedan
16'8''
fi
fishing 2 timmar sedan
16'0''
so
software för en timme sedan
15'58''

Latest score list for Anti-knight Hyper Rossini Sudoku

be
betmgm solved puzzle No#v0zx4;
10'19''
ma
makeup solved puzzle No#lg264;
19'52''
an
anonymous solved puzzle No#l2rq8;
8'37''
li
lightroom solved puzzle No#l2rq8;
12'24''
bu
business solved puzzle No#l2jm8;
15'42''
Ma
Mason solved puzzle No#l4qyp;
16'53''
La
Lawsuit solved puzzle No#l2jm8;
8'16''
La
Lawsuit solved puzzle No#v0zd4;
17'25''
gu
guest solved puzzle No#v0zx4;
10'22''
sa
sandwich solved puzzle No#ovj6z;
19'58''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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