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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/lx6jp

Latest score list for #lx6jp

Au
Automotive il y a une seconde
7'47''
gu
guest il y a 14 minutes
12'41''
ou
outsource il y a 23 minutes
7'49''
an
anonymous il y a 22 minutes
10'18''
de
degree il y a 57 minutes
17'23''
gu
guest il y a une heure
18'21''
gu
guest il y a une heure
5'55''
gu
guest il y a 2 heures
13'38''
te
teriyaki il y a 30 minutes
4'36''
an
anonymous il y a une heure
9'38''

Latest score list for Anti-knight Hyper Rossini Sudoku

gu
guest solved puzzle No#56p4d;
14'16''
gu
guest solved puzzle No#g4984;
15'51''
Ho
Hosting solved puzzle No#v0m1z;
7'22''
gu
guest solved puzzle No#9wy5w;
4'19''
Sh
Shopify solved puzzle No#zv0xr;
18'21''
sh
shopping solved puzzle No#yqk91;
17'10''
re
realtor solved puzzle No#zv0xr;
9'28''
Re
Recovery solved puzzle No#9wy5w;
12'25''
sh
shopping solved puzzle No#82xe2;
17'47''
an
anonymous solved puzzle No#9wy5w;
18'30''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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