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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l5ry0

Latest score list for #l5ry0

gu
guest sekunti sitten
10'43''
an
anonymous 6 minuuttia sitten
7'35''
so
software 32 minuuttia sitten
16'49''
gu
guest 35 minuuttia sitten
19'52''
gu
guest tunti sitten
16'53''
re
refinancing 30 minuuttia sitten
16'20''
sa
sandwich tunti sitten
15'14''
At
Attorney tunti sitten
8'17''
an
anonymous 51 minuuttia sitten
8'32''
yo
youtube tunti sitten
7'38''

Latest score list for Anti-knight Hyper Rossini Sudoku

Re
Recovery solved puzzle No#9wv5r;
15'46''
an
anonymous solved puzzle No#mn7xz;
15'30''
an
anonymous solved puzzle No#9wp4r;
13'58''
re
restoration solved puzzle No#mn7xz;
3'43''
ma
makeup solved puzzle No#n2r89;
6'31''
Ol
Olivia solved puzzle No#4n41p;
5'24''
so
software solved puzzle No#dn9xp;
14'23''
so
software solved puzzle No#re7v4;
9'45''
so
social solved puzzle No#n2r89;
12'54''
gu
guest solved puzzle No#9wv5r;
14'48''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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