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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/lm26r

Latest score list for #lm26r

an
anonymous för en sekund sedan
9'3''
Av
Ava 12 minuter sedan
13'25''
re
refinancing 34 minuter sedan
7'35''
Pr
Prestashop 16 minuter sedan
17'3''
an
anonymous 39 minuter sedan
4'1''
gu
guest för en timme sedan
7'27''
ou
outsource för en timme sedan
5'13''
an
anonymous 48 minuter sedan
4'33''
Co
Conference 31 minuter sedan
11'32''
La
Lawsuit för en timme sedan
5'4''

Latest score list for Anti-knight Hyper Rossini Sudoku

Sh
Shopify solved puzzle No#eq8j4;
13'35''
ma
magento solved puzzle No#n277x;
15'54''
sp
specialist solved puzzle No#g4570;
9'41''
an
anonymous solved puzzle No#n277x;
4'30''
re
refinancing solved puzzle No#eq8j4;
18'31''
Li
Liam solved puzzle No#g4570;
10'23''
an
anonymous solved puzzle No#pne5z;
9'58''
la
lawyer solved puzzle No#pnegr;
14'30''
wo
workforce solved puzzle No#0xwk1;
14'46''
an
anonymous solved puzzle No#pne5z;
17'35''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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