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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/okmzm

Latest score list for #okmzm

an
anonymous il y a une seconde
4'4''
gu
guest il y a 13 minutes
9'17''
Pr
Prestashop il y a 18 minutes
14'13''
fa
farmstand il y a 12 minutes
16'6''
Ja
Jacob il y a 47 minutes
9'8''
mo
motivation il y a 49 minutes
18'53''
te
technology il y a 41 minutes
15'8''
an
anonymous il y a 2 heures
14'5''
gu
guest il y a une heure
9'15''
gu
guest il y a une heure
16'16''

Latest score list for Anti-knight Hyper Rossini Sudoku

an
anonymous solved puzzle No#o6rwx;
6'19''
do
doctors solved puzzle No#3wn42;
5'11''
Be
Benjamin solved puzzle No#3jxd5;
3'26''
br
brother solved puzzle No#wrz8q;
19'59''
Ha
Hail car solved puzzle No#l9v5r;
7'38''
Re
Rehab solved puzzle No#qm99g;
7'31''
Am
Amelia solved puzzle No#lqw29;
16'28''
gu
guest solved puzzle No#wrrwq;
5'3''
La
Lawyer solved puzzle No#wrrwq;
19'26''
fa
family solved puzzle No#wrrwq;
8'39''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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