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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/zv1dm

Latest score list for #zv1dm

Am
Amelia sekunti sitten
17'58''
Ja
Jacob 19 minuuttia sitten
7'52''
Ur
Urgent 37 minuuttia sitten
13'44''
gu
guest 32 minuuttia sitten
8'15''
an
anonymous 59 minuuttia sitten
12'47''
gu
guest 33 minuuttia sitten
17'34''
gu
guest tunti sitten
5'29''
gu
guest 40 minuuttia sitten
6'51''
gu
guest tunti sitten
11'21''
Am
Amelia 2 tuntia sitten
3'32''

Latest score list for Anti-knight Hyper Rossini Sudoku

fa
family solved puzzle No#qmp7g;
16'57''
re
refinancing solved puzzle No#kdjp2;
14'0''
fa
family solved puzzle No#kd7n5;
17'7''
ma
make money solved puzzle No#pn7kj;
16'50''
re
realtor solved puzzle No#0x4w1;
14'29''
Re
Rehab solved puzzle No#4n0ge;
10'15''
sp
specialist solved puzzle No#pn7kj;
17'27''
be
beauty solved puzzle No#0x7w1;
10'39''
sp
specialist solved puzzle No#pn7kj;
10'21''
an
anonymous solved puzzle No#v0pey;
16'55''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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