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Anti-Knight Irregular Kropki Sudoku 6x6(Evil) https://gridpuzzle.com/anti-knight-irregular-kropki-sudoku-6x6/m9qv2

Latest score list for #m9qv2

an
anonymous a second ago
13'35''
gu
guest 11 minutes ago
13'15''
Ja
Jacob 35 minutes ago
8'51''
Re
Recovery 11 minutes ago
3'51''
an
anonymous an hour ago
18'17''
Wo
Workers an hour ago
14'18''
in
intergration 37 minutes ago
6'21''
gu
guest an hour ago
17'38''
an
anonymous 37 minutes ago
11'38''
Is
Isabella an hour ago
15'20''

Latest score list for Anti-Knight Irregular Kropki Sudoku 6x6

an
anonymous solved puzzle No#8zd4k;
12'47''
gu
guest solved puzzle No#mjddw;
11'25''
fa
family solved puzzle No#6dqdq;
3'45''
an
anonymous solved puzzle No#y1d6k;
6'19''
be
betmgm solved puzzle No#x8g47;
13'42''
gu
guest solved puzzle No#v8024;
12'3''
Cl
Claim solved puzzle No#8zkke;
11'5''
re
relief solved puzzle No#6dqdq;
10'11''
so
software solved puzzle No#v8024;
7'50''
Ev
Evelyn solved puzzle No#7r6g9;
15'41''

How to play Anti-Knight Irregular Kropki Sudoku 6x6

Anti-Knight Irregular Kropki Sudoku 6x6 Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Irregular Kropki Sudoku 6x6 Additional Rules:

  • Irregular Sudoku Rule: Each row, column, and irregularly shaped block must contain all the digits (1-6) without repetition. This is the key difference.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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