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Anti-Knight XV Sudoku(Evil) https://gridpuzzle.com/anti-knight-xv-sudoku/dm4x7

Latest score list for #dm4x7

gu
guest för en sekund sedan
15'6''
gu
guest 7 minuter sedan
13'7''
an
anonymous 21 minuter sedan
13'17''
bu
business 39 minuter sedan
5'41''
gu
guest för en timme sedan
7'50''
an
anonymous för en timme sedan
13'12''
Ja
James 58 minuter sedan
4'24''
Mi
Mia för en timme sedan
7'18''
pr
premium för en timme sedan
10'43''
an
anonymous 2 timmar sedan
18'48''

Latest score list for Anti-Knight XV Sudoku

be
betting solved puzzle No#lg2w2;
5'40''
pr
programs solved puzzle No#375vj;
15'15''
pr
programs solved puzzle No#l526r;
17'5''
Ja
James solved puzzle No#37v9m;
11'6''
Re
Rehab solved puzzle No#l0qwo;
16'12''
At
Attorney solved puzzle No#lz7ne;
13'9''
gu
guest solved puzzle No#l51zd;
7'59''
se
settlements solved puzzle No#l51zd;
12'53''
da
damage solved puzzle No#375vj;
11'17''
an
anonymous solved puzzle No#l2ygd;
8'27''

How to play Anti-Knight XV Sudoku

Anti-Knight XV Sudoku Rules

Sudoku XV is the variation of the original sudoku. Classic Sudoku Rules apply. Additionally, if an X is given between two adjacent cells, the digits in those cells sum to 10. If a V is given between two adjacent cells, the digits in those cells sum to 5. If an X or V is not given, the two digits cannot sum to 5 or 10.

Anti-Knight XV Sudoku Additional Rules

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Sudoku XV is the variation of the original sudoku. All adjacent cells with two digits summing to 10 are marked by X, while those summing to 5 are marked by V. The cells edges which do not contain an X or a V cannot have digits summing to 5 or 10.

Anti-Knight XV Sudoku = Anti-Knight Sudoku + XV Sudoku

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