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Kakuro(Evil) https://gridpuzzle.com/kakuro/09d88

Latest score list for #09d88

Ja
Jacob a second ago
14'57''
gu
guest 5 minutes ago
3'42''
Am
Amelia 38 minutes ago
17'15''
gu
guest 33 minutes ago
7'50''
li
lightroom 31 minutes ago
14'31''
my
myloancare an hour ago
17'41''
pr
programs an hour ago
19'5''
Ho
Hosting an hour ago
8'24''
Re
Rehab 45 minutes ago
18'3''
Cl
Claim an hour ago
18'47''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#3nj85;
14'47''
gu
guest solved puzzle No#l0qr2;
16'45''
Pr
Prestashop solved puzzle No#l4y45;
13'33''
ch
chocolate solved puzzle No#lmm8r;
3'43''
ch
chocolate solved puzzle No#l8162;
5'13''
Do
Donate solved puzzle No#lmr7w;
6'43''
El
Elijah solved puzzle No#3nggx;
9'28''
Ab
Abigail solved puzzle No#l2478;
7'29''
gu
guest solved puzzle No#lmr7w;
13'2''
gu
guest solved puzzle No#lmm8r;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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