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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0p5x2

Latest score list for #0p5x2

an
anonymous il y a une seconde
14'43''
Be
Benjamin il y a 18 minutes
5'21''
an
anonymous il y a 11 minutes
4'50''
gu
guest il y a 25 minutes
15'53''
an
anonymous il y a 52 minutes
5'33''
Sh
Shopify il y a 27 minutes
14'32''
be
betting il y a une heure
7'22''
re
repair il y a une heure
3'44''
Cl
Classes il y a une heure
12'37''
pr
premium il y a une heure
6'8''

Latest score list for Kakuro

ma
makeup solved puzzle No#5k418;
4'9''
se
settlements solved puzzle No#5kvx0;
3'42''
Ev
Evelyn solved puzzle No#j8jn1;
4'16''
Em
Emma solved puzzle No#q858q;
4'1''
Lo
Logan solved puzzle No#k8e55;
9'37''
fa
farmstand solved puzzle No#yv7j1;
14'46''
Ja
James solved puzzle No#wejnq;
10'20''
gu
guest solved puzzle No#k8e55;
5'16''
Ma
Mason solved puzzle No#q858q;
15'23''
gu
guest solved puzzle No#9eyrr;
5'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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